Gravity affects all movable objects in the scene. Please note that gravity can be directed in both the X and Y directions negative values will cause items to go in the opposite direction. We caution against using any values significantly above 10,000. Using a value between 1 will provide approximately “normal” gravity.
The following attributes define each scene and are modifiable: To delete a scene, simply click it and press “Delete”, or the “-” button in the bottom left of the interface. To copy an existing scene, hold down the ‘option’ (aka “alt”) key and drag a copy of the existing scene to the desired location within the scene list. To add a new scene, press the Home button and then press the ‘+’ button in the bottom left of the interface. To view or edit the scenes within your game, select the “scenes” button within your navigation menu. For example, one layer may contain your background, another may contain all your labels, another may be for actors in your scene that the player can interact with, etc. Layers provide another level of (visual) organization for your game, and they allow you to group objects within your scene and arrange them in front of or behind other layers/objects. You can split each scene into layers (similar to many design programs, such as Photoshop or Illustrator). GameSalad has raised over $7 million in funding.Scenes are containers for the objects (called “actors”) in your game. In addition, games can be shared on Facebook and Twitter. With the new HTML5 publishing platform, each game has a unique embed code, which allows it to be embedded and played on both websites (we’ve embedded a GameSalad game below) and within apps. Steve Felter, CEO of GameSalad, says that the benefit of HTML5 published games also extends to the developer, improving the reach of games to a variety of platforms, browsers and devices. So why is HTML5 support important? GameSalad is one of the first game creation platforms to offer HTML5 publishing, and thus makes it extremely simple for users to share games to all the platforms that don’t support Flash games (i.e. To date, 160,000 developers have used GameSalad to create 18,000 titles in the iTunes App Store including more than 40 top 100 U.S.
Today, the startup is announcing the availability to publish games using HTML5.įor background, GameSalad allows developers to design, publish and distribute original games for the iPhone, iPad, Mac, and Web without needing to write a line of code.
GameSalad, formerly Gendai Games, offers a simple game creation tool that allows non-programmers to build, develop and publish 2D casual games games for the web and iPhone and iPad.