An example being the Switch Handheld and docked modes.
This means making sure everything works fluidly with a controller, but also ensuring readability across a large range of screen setups. One thing we’ve been looking at very closely while porting is making sure our UI works well for consoles. Console PortĪs you probably know, we’ve been hard at work porting Staxel to console, this involves a complete engine rewrite of the game from the ground up – no light task for a game over 5 years in the making! We’re making great progress though, and we’re looking forward to showing you more in terms of engine gameplay in the coming weeks. Hello! It’s been a while since we last shared an update, so we thought we’d give you a peek at what we’ve been working on. Stay tuned for another blog post containing more information about the “Hideaway Hollow” update, coming soon ♪ To accompany these new tutorial quests, we’ve added guides that popup at key points to explain gameplay mechanics with easy to understand images and instructions. We’ve integrated the new tutorial to play out over the first few in-game days so you can continue playing through the days as normal, these quests are also triggered by villagers sending you mail so you can start the quest straight away! In addition to all of these changes this new tutorial is now playable by all players instead of just the main player! So all players can now enjoy the tutorial. The new tutorial will land you on your farm instead of the town hall and is split between 9 quests over 9 days that will teach you mechanics and content at a relaxed pace with the initial tutorial getting you setup much quicker on day 1.
Our wonderful development team has been working hard ensuring the game is fun for everyone, as such we have updated the starting tutorial, This tutorial update will be included in the “Hideaway Hollow” content update, which we’re excited to announce is coming out on October 20th 2020! Please keep reading for more information. Simply copy and replace this directory with the GOG version's, and you'll successfully have transferred the mods.Greetings Staxelites, Staxel Reporter coming in hot with some update news!
If you have the Steam version of the game installed, then subscribing to the mod listing on the Workshop and running the game will automatically run the Mod Manager, extracting the mod files into the game's LocalContent/mods directory. If the Content Builder doesn't run automatically after accepting the mod installations, then it can be ran manually by selecting Tools > Run Content Builder in the Mod Manager. sxlmod file into the game's LocalContent/packages directory, and then run the program from the game's bin directory.
If you can download the mod file-either, by subscribing to the item listing in the Workshop, if you own the Steam version, and using the official SteamCMD command-line utility, or by using a third-party site/tool to download Workshop files-then you can place the. Mods from the Steam Workshop are indeed compatible with the GOG version of the game. Thanks! Your only option is to snag the steam version during steam's big sale, I'm pretty much in need of mods and this will be the first time I have to buy a steam version of a GoG purchased game. Is there any way of getting at least some of the Steam mods for this game? Or is it just time to uninstall and walk away? But the official site's mods page no longer exists, the official site's blog entry on modding goes to dead links, Nexus has one outdated mod, and Steam only installs into games you bought on Steam, evidently. Which is fine I bought it during the Winter Sale and got more than enough playtime to justify the cost.īut, just like with Stardew Valley, once I hit the "end" of the game, mods would probably give it new life. I've got a couple dozen hours out of the game, and I'm running out of replayability. Thorfinn: Before I bought this game, I should have researched this a bit more, i.e., actually clicking on the links from the search engine instead of just assuming they still exist.